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Thanks for all the replies...
So I had a go at this this weekend, and the result is ok, but not quite
achieving the desired effect. I don't know if a lens effect is what I'm
looking for (I've tried a few they were all sort of overkill). I want the
light to glare a bit, or noticeably grow in intensity as it points closer to
the camera. The results I got this weekend were all pretty much the same no
matter where the camera was.
I guess the gist of this is, how do I model light that is traveling straight
to the camera without bouncing off anything? It seems that that is the glare
effect I'm looking for...
--
--
Cheers,
-----
Robert Leahey
Digital Metaphors Corporation
rob### [at] digital-metaphors com
http://www.digital-metaphors.com
Johannes Hubert <jht### [at] nove-mail com> wrote in message
news:38ad5c82@news.povray.org...
> Create the bulb as an object with "no-shadow" and give it a texture with
> ambient 1. Put the lightsource inside of the bulb. (You can group or
> union them).
> Or don't use a lightsource and use radiosity instead.
>
> Johannes.
>
> "Robert Leahey" <rob### [at] digital-metaphors com> wrote in message
> news:38ad5679@news.povray.org...
> > Greetings,
> >
> > My apologies if this is a frequent topic, but I could use some advice
> or
> > some direction on creating a visible light source (not sure what to
> call
> > it). Imagine, if you will, seeing a car at night - how do I model the
> > headlights so that they both interact with the scene and appear to the
> eye
> > as an object? Another example is an aircraft's navigation lights. I
> want to
> > see the actual light bulb, if you will.
> >
> > Thank you.
> >
> > -----
> > Robert Leahey
> > Digital Metaphors Corporation
> > rob### [at] digital-metaphors com
> > http://www.digital-metaphors.com
> >
> >
> >
>
>
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